Veteran lycanthropes all have their hustle - you know, a way of making money and making sure they don't have food insecurity problems. The best way to do this is to stake a claim, preferably in a disorderly area (see my last blog for more on that).
Some veteran lycanthropes are drifters; forever on the road in one peripatetic adventure after another. But let's face it, that gets old quick especially for those who live unnaturally long lives. The sage veteran will carve him/herself out a territory where the hunting is easy and the illicit money making schemes are easier.
Marking a territory puts any other lycanthrope passing through on notice to keep moving. As you already know from my prior blogs, Frank Bruce werewolves are solitary killers, proverbial lone wolves, who will not tolerate another lycanthrope in their space. The territory also delineates the lycanthrope's business sphere of influence.
Lycanthropes need money, too. Because veteran lycanthropes are all pretty much evil to the core they have no moral dilemmas entering into business deals with thugs, killers, narcotics sellers, gangs, crime families, etc. It is not uncommon for them to advertise themselves as guns for hire, or "fixers" of problems. Some ambitious lycanthropes head their own gangs and profit handsomely from the stream of money trickling in from all their shady businesses.
If you were a lycanthrope, a veteran one at that, where would you live? As I see it, your decision should have at least two basic considerations: the decision must be from the standpoint that lycanthropy makes its victims evil; and that lycanthropes, when in werewolf form, eat people. These factors even come before money!
The word I will start this mini-blog series off with is disorder. Disorder in this context means a place with a lack of (or lessened) security presence from the government and/or police. I bet you can imagine such cities in the world right now.
As I have mentioned before in one of my stories, a world without security is a werewolf paradise. The streets are unofficially administered by gangs or local toughs. People tend to mind their damn business. Nonetheless these are the kind of places where people disappear all the time; many a murder go unsolved; and people generally live in fear.
A veteran lycanthrope can blend in, not be noticed, and study and learn how the place really works. It is far easier to hunt, kill, and eat human prey in these kind of places and never get caught - or if the lycanthrope is discovered people will run the other way and not involve the police. In a pinch the lycanthrope can even pay to have victims brought to him/her with lifting much of an eyebrow. This type of environment is frequently found in war-torn countries or ones where most people are desperately poor.
The next level of city is maybe more common. Maybe it is in your city, in a slum, in a place where many people who do not belong do not tread. Much of the same dynamics described above apply to these neighborhoods. Frequently there is a transient and peripatetic under belly to these places - lots of cheap motels, etc. Again, this is good for a werewolf. You've heard it before and will hear it again: people disappear all the time.
The next type of area is not necessarily a city or neighborhood, but part of a region instead. Let's take for example the world's busiest border crossing area between San Diego, California and Tijuana, Baja California. There is a crush of thousands upon thousands of people moving everyday through this corridor, through official and unofficial points of entry. The latter take their chances through the nearby ubiquitous canyon systems and craggy mountain ranges. I imagine you can think of other areas with similar peculiarities.
Okay the next thing the lycanthrope must have is territory. Maybe a lycanthrope already has claimed the neighborhood. There could be problems.
To be continued...
It is time for the next rule, folks. Don't worry. there aren't too many more - I'm not trying to write a biology book, after all.
Rule #9: Lycanthropes are territorial whenever circumstances allow them to be; however not all lycanthropes are skilled enough to acquire and keep a territory.
I guess the rule header doesn't need much elucidation. Anyways, keep in mind that this rule does not preclude lycanthropes from a life of wandering, but if and when one finds a good piece of ground for hunting, they fight hard to keep it.
Continuing on from the last werewolf rules blog back in November, is Rule #8 in how werewolves must conform in the world of Frank Bruce.
Rule #8: Over time people afflicted with lycanthropy will become evil.
This rule was conceived in order to put balance back into the universe. The werewolf has become kind of good-natured, at least in some movies, books, and comics. You know what I mean; the werewolf as a hero, a Byronic Hero, even. Sometimes the werewolf uses its powers for good in order to protect someone from harm, or help a lousy high school basketball team win. Uhg,
Enough already! These supernatural creatures have been feared by humans through the ages. People do not and have not feared them for no reason. There is a reason, of course. Werewolves are evil and humans are their prey. So I promise to keep my werewolves evil.
However I do admit in the early years as someone is grappling with lycanthropy they do not necessarily become evil from day one. The change to evil often happens over time. And the road can be bumpy. The lycanthrope will definitely have hard decisions to make as he/she accepts what their true nature is. Ultimately, the werewolf needs to feed on humans.
That's evil, right?